

Hermaeus Mora's realm is said to be an integral part of the DLC, and the player will have a chance to keep the Thalmor out of Solstheim. Other new enemies include a mysterious serpent and a challenging monster called a Lurker. The Morag Tong have been spotted in game as hostile enemies but nobody's found a way to join them yet. A third town, Skaal Village, yields a new follower who can be married.Ī werewolf clan can be found in Frostmoon Crag, which the player can chat with if they are also a werewolf, but it's not yet clear whether there's any option to become a werebear, one of a number of new enemies. Two towns were mentioned where the player can buy a house - Raven Rock and Tel Mithryn. The main quest is apparently ten hours long if the player rushes, but took one tester more than 30 hours. Solstheim is said to be about the size of the Reach and has a discrete map - so no swimming home, presumably. Searching their bodies reveals a note detailing their quest, after which the player can ship out from Windhelm to Solstheim, an island last seen in Morrowind expansion Bloodmoon. The DLC kicks off when players are attacked by cultists of Miraak, who are searching for the "false Dragonborn". Potential spoilers within.Īccording to leaks posted to Reddit and collated by The Outhousers, the Dragonborn quest is available even if the main story hasn't been completed. As far as I'm concerned, that's all I need to know to throw my wallet at Bethesda, but alleged beta testers have offered a wealth of new information. Since it's my first mod, there might be some bugs and/or glitches, so you are most welcome to report them.The Elder Scrolls V: Skyrim's next DLC is called Dragonborn and will let you ride dragons and go to Morrowind. The key can be found on the barrel, beside the entrance. Quick passage to your house from Skyrim directly for impatient ones Quick passage to Skyrim from your house and Staff Enchanter to create your very own magical staff

Arcane Enchanter to put spells on weapons and armor Alchemy Lab to either create deadly poisons or helpful potions Library to store knowledge for future generations Lots of alcohol to make your travels happier The house itself is located in Raven Rock, down by the road after Severin manor. This mod requires all DLC's to be installed (Dawnguard. If you love small, lore-friendly houses, this mod is totaly for you. That's why I've created my own house, that completely satisfied me. When I recieved permission to live in the Severin manor, I was disappointed to have such a terrible place to call home.
